You will find the number of dark souls you have by open your inventory! You can only get soul darks by sacrificing monsters (for the time being) New UI! (You will find that the new UI is very different from the standard ui, it's normal, we will integrate step by step a new UI much more pleasing to the eye and much more convenient!)Ī new transformation mechanic with sacrifice and new souls! You will need now :ģ - Sacrifice the monster to gain dark soulsĤ - Find Transformation Seal (you will find them into chest, it's temporary)ĥ - Capture the monster you want, check what seal you need on the transformation table, put the suitable seal and click on the seal buttonĦ - Congratulations, you can turn you into the chosen monster now by using the seal!ħ - You can evolve! Just put your seal (with the monster inside on the right and the monster who is on the superior level on the left (If you have a lvl 1 rarity on your seal, you need to capture a level 2 rarity on the gem) You can now turn into any monster of the game! (Aside boss and the ghost for obvious reasons)
Clients can lose souls in soul thiefs and detectors Soul harvester and soul crystallizer are not sync when you place an item inside Fast run gfx never end for other players when the skill is used once Soul magnet skill is never disabled when used Monk (rapier) getup animation bug (sprite -1 not found) Electric boomerang: one effect is 'Void' instead of 'Chance to electrify' Currencies: rerolling 'Void' effect freeze the game
Necklace attributes disappear after using a rarity reroll currency